/*
 * Copyright (C) 2009 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.dinamond;

import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;


import com.canvasgames.texture.Texture;
import com.canvasgames.util.ReadText;
import android.app.Activity;
import android.app.ActivityManager;
import android.content.Context;
import android.content.pm.ConfigurationInfo;
import android.opengl.GLSurfaceView;
import android.os.Bundle;
import android.os.Environment;
import android.util.Log;

/**
 * This sample shows how to check for OpenGL ES 2.0 support at runtime, and then
 * use either OpenGL ES 1.0 or OpenGL ES 2.0, as appropriate.
 */
public class GLES20Activity extends Activity {
	public static String string;
	private int textureId;
	private FileOutputStream f;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        
        mGLSurfaceView = new GLSurfaceView(this);
//        if (detectOpenGLES20()) {
        if (false) {
            // Tell the surface view we want to create an OpenGL ES 2.0-compatible
            // context, and set an OpenGL ES 2.0-compatible renderer.
            mGLSurfaceView.setEGLContextClientVersion(2);
            mGLSurfaceView.setRenderer(new GLES20TriangleRenderer(this));
        } else {
        	Log.i("","--------> day roi");
            // Set an OpenGL ES 1.x-compatible renderer. In a real application
            // this renderer might approximate the same output as the 2.0 renderer.
            mGLSurfaceView.setRenderer(new TriangleRenderer(this));
        }
        setContentView(mGLSurfaceView);
        
        File root = Environment.getExternalStorageDirectory();

        try {
			 f = new FileOutputStream(new File(root, "test.txt"));
		} catch (FileNotFoundException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		}
    	loadResources("info.txt", "");
    	
        Log.i("","-------------> " + string);
        try {
			f.close();
		} catch (IOException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		}
    }
    public void loadResources(String path, String pathString) {
		InputStream is = null;
		try {
			is = getAssets().open(path);
		} catch (IOException e) {
			e.printStackTrace();
		}
		string = "";
		if(is != null) {
			String infoString = ReadText.getString(is);
			String[] lines = infoString.split("\n");
			for(String line: lines) {
				String[] strs = line.split(", ");
				String imageId = strs[0].trim();
				String textureName = strs[1].replace(".png", "");
				textureName = textureName.toUpperCase();
				String str = "\npublic final static int " + textureName + " = " + textureId + ";";
				Log.i("",str);
		        byte[] bytes = str.getBytes();

				try {
		            f.write(bytes);
		        } catch (Exception e) {
		            Log.d("Downloader", e.getMessage());
		        }

//				Log.i("","public final static int " + textureName + " = " + textureId + " " + getTextureAtlasId(textureAtlasId));
//				Log.i("","public final static int " + textureName + " = " + textureId + ";");
				textureId ++;
			}

			
		}
	}
    private boolean detectOpenGLES20() {
        ActivityManager am =
            (ActivityManager) getSystemService(Context.ACTIVITY_SERVICE);
        ConfigurationInfo info = am.getDeviceConfigurationInfo();
        return (info.reqGlEsVersion >= 0x20000);
    }

    @Override
    protected void onResume() {
        // Ideally a game should implement onResume() and onPause()
        // to take appropriate action when the activity looses focus
        super.onResume();
        mGLSurfaceView.onResume();
    }

    @Override
    protected void onPause() {
        // Ideally a game should implement onResume() and onPause()
        // to take appropriate action when the activity looses focus
        super.onPause();
        mGLSurfaceView.onPause();
    }

    private GLSurfaceView mGLSurfaceView;
    
}
